[Interview] Definitely Look & Pil, added Logite 'Black Out Protocol'

It is fun to go to the game show in advance, but it's fun to find a game that you didn't know. It is fun of the Blackout Protocol, which is being developed by Ocean Drive Studio. Ocean Drive Studio, which has a booth in Aka Games, brought authentic SRPG 'Lost Eidolons' and 'Blackout Protocol'. The former was already released, but the latter ran as soon as I found the booth as it was debuted in Korea.

The 'Black Out Protocol', which was demonstrated directly, was a game that was faithful to the fun of the party top view shooter. As intuitive, fun was also clear. The reactions of the visitors who were demonstrating the game were generally similar. It was usually satisfied. What kind of game is the Black-Out Protocol, which knocked on G-Star's doors following Pax? And what the difference between the top view shooters would have a different point in the Ocean Drive Studio, Oh Dodgson, director of the creative director and Park Jae-won, met with the PD.

■ The charm of fostering to the clear fun of the top view shooter Q. Please introduce a brief introduction.

Oh, Dodgson: After developing 'Ava' and 'Metro Conflict' in Red Duck, he moved to Nixon GT and developed 'Titan fall Online'. Then the project was stopped and joined Nixon's One Studio, and is now developing a 'blackout protocol' at Ocean Drive Studio.

Park Jae-won: Similarly, I am from Nixon. He was a programmer and turned to Neo flow, where he was the director of 'After Diet'. Then, the kite has reached a PD because of one studio.

Q. Looking at the career of Oh Dodgson, I feel like FPS. The career for shooting games is considerable. Sense is likely to melt in the 'Black Out Protocol'.

Oh, Dodgson: I think I've made it so far, so I think I have my own vision for shooting games. In fact, the Blackout Protocol has some parts of personal know-how. It was very helpful to squeeze the character concept, make an unusual weapon, or plan it.

Q. The games that have been developed so far have been called authentic FPS. But the 'blackout protocol' is different. It is a party top view shooter. Except for the concept of shooting a gun, there is a special opportunity to develop.

Oh, Dodgson: What was the hardest to make FPS games for a long time was how to make a higher level. Basically, the visuals and graphics must be the best at the time, so they have to manage the team on a large scale. Leading a large team is not as easy as it is. It is hard to all develop resource management to one mind. Naturally, it is hard to try new attempts in such authentic FPS. As it is large, it is not easy to adventure. So next time, I always wanted to make a shooting game on a small scale, but this time I solved such a personal idea as a 'blackout protocol'.

Q. I introduced it as a log ite top view shooter game. The top view shooter makes sense. What is the log ite?

Oh, Dodgson: Compared to other party top view shooters, breathing is quite long. The Held Bus, which is the most famous in this area, is about 30-40 minutes when one session is long. But we need a long breath to go to the final floor of the base. Even if it is short, it takes more than an hour. So, rather than being able to clear it from the beginning, you should find something like that. Naturally, the character grows in the process. Similar to other log ite games, you can choose one of many characteristics to create a specialized character or to foster it with a balanced type. Finally, you can challenge the boss, and you can think of this log ite characteristics.

Q. In the demonstration version, I couldn't get a glimpse of growth.

Oh, Dodgson: When it is finished, it will take about an hour to clear a plate, one stage. It can be said that it is a little long to enjoy with the coop, but it was too long to be able to experience the growth factor in the demonstration version. The same is true for weapons. The demonstration version selects one of the weapons from the beginning, but the weapon that can be used by holding only one Dale is increasing. The demonstration version is equipped with some equipment in the middle and second half of the stage.

Q. Look & Phil is like a clear game. What is the direction of fun that the Blackout Protocol pursues?

Oh, Dodgson: When I first tried to do a project, I wanted to realize the play that depends on the contrast between light and darkness. For example, this is. As it is a destroyed base, it can be electrically out. So suddenly the fire is turned off and the enemy can't be seen well, or the enemy avoids the player's flash. It is a party top view shooter game, but I pursued in-depth play. In addition, the weapon is divided into various types, and the ghost-type enemy is characterized by a strategic and strategic play, such as not dealing damage with general guns and to kill arc canons.

Q. The concept of the secret company S2P Corporation in the game comes to mind where the SCP Foundation comes to mind.

Oh, Dodgson: I was inspired. From the name, the SCP Foundation is a bit dumped. When I was interested in such a concept, and I first tried to create a blackout protocol, I found party top view shooters, and I was able to find a lot of games on SCP in the mode of Lob locks and Minecraft. I learned that users like this setting or worldview, and if so, it would be nice to have this quality.

Q. I know it was the first to release the demonstration version in Pax, how was the reaction of the visitors? And what is the reaction in G-Star?

Oh, Dodgson: The users were very active because Pax itself was originated in LAN party. In many ways, it was a fresh experience, whether to see and analyze what the parts were wrong while watching from the back, or to be careful to the latter part of the person to be careful. And there were a variety of character combinations, but there were some cases where they safely made a three healer combination, and I wanted to see various attempts. Oh, there was something like that. Once again, I went back to the back and enjoyed it again. Even though it was quite difficult, I was happy to see it active.

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Park Jae-won: I couldn't go to Pax because there was a situation at the time, but the reaction was very good. I was suspicious (laughs). But this time, when I came to G-Star, it was encouraging. As the director said, the difficulty is quite difficult, but I could see it disassembled. Is it because I was immersed in the game? I was happy in that sense. However, it was a pity that I couldn't give you a lot of time because of the nature of G-Star.

Q. I think it's a double-edged sword that it's good to enjoy lightly. It is a weak point because it is a strength and can be left at any time. What do you think? And there is no solution to this.

Park Jae-won: I think the log ite part will be a solution in that part. If you die when you die, you don't have any attachment if you don't have anything left. The Blackout Protocol has a permanent goods like any other log ite. It is possible to raise the stats permanently, which seems to be the driving force to continue the game. Even if you die and lose anything else, the stats remain the same, so you can challenge them again with a lighter heart. If you can prepare a demonstration version and the log ite part of this growth, we will be able to show it properly.

Q. What is the current development team?

Park Jae-won: There are currently eight small teams under development. Lost Eidolons is also developing with the idea of creating an edge on a small scale. It has been developed for about two years.

Q. The demonstration version can be said to have been on track. How much is the development progress?

Park Jae-won: There are many cautious aspects of talking about progress. However, it will prepare five levels and stages based on early access. In the release version, we will show 7-8 levels. The official launch will be done after an early access, but it is expected to be about six to a year after the early access.

Q. I'm curious about the feelings of participating in G-Star. The distance was released, and other game companies came out with the so-called angle.

Park Jae-won: G-Star will show something properly. Fortunately, there are a lot of people who play happily. In addition, this year's G-Star has a lot of games, and I am happy that the 'Black Out Protocol' seems to be a part of its diversity.

Q. Should I say artwork? Character design or visuals seem to have targeted the West strangely.

Oh, Dodgson: I was targeting global, so I didn't want to feel a Korean game. I don't want to neglect the Korean market, but I just understand that I want to get out of the fixed features of the design. When new games come out in Korea, these comments are running.

Q. I waited for the demonstration and watched it slightly and there was a group that I couldn't clear.

Jae-won Park: Allied OSA is possible, and the ammunition is a bit more generous.

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