[Interview] I paid attention to continuous play rather than BM.


We designed a way to increase the overall specs by enjoying various contents rather than rising specifications on BM,

Developed by Tencent's Aurora Studio, and the level Infinite is scheduled to service, will start Korea's service on the 24th. is a mobile MMORPG that inherits the worldview of the original martial arts novel, Cheonae Myeongwoldo, and has been steadily appealing to Korean users through G-Star 2021 or CBT in March.

What is the characteristic of as a mobile MMORPG and what is the service plan for the Korean market? I heard the development team.


Q. Dismise Game: Please introduce yourself.

a. After Sean: Hello. Development PD Sean is said to be. Since 2015, he has been in charge of the development of PC and mobile versions.

** a. Chelsea: Hello. I am Chelsea, an art director of Cheonae Myeongwoldo. In 2008, the game began to develop and entered the 14th year. I participated in the development of the PC and mobile versions of Cheonae Myeongwoldo, and I have been active for 8 years in 3D design and 2D design for game art.

Q. First of all, please introduce .

a. We prepare to show the martial arts MMO expected by users with the charm of the story and the colorful and cool action of the story as if we were watching a novel based on the original novel through . I did.

is designed to allow users to continue to play games by enjoying various contents more than the specifications that are biased to BM and increasing the overall spec.

And the proportion of PVE, PVP and casual contents is balanced. We have developed it with all three points so that users with different play styles and tastes can enjoy different play.

Introducing PVP, there are 1vs1, which was introduced by G-Star, 5vs5 Hanhae Street, and Songlim Battlefield, and a large-scale contents of a maximum of 100 users played in the form of survival.

PVE is a representative challenge dungeon that can be played with a party with up to 5 users, and has many other guild content, mansions (housing), crush, and status.

Q. I heard that there are rich content other than battle. I wonder what kind of content is prepared exactly.

A. Among the previously introduced content, housing play content is subject to the PC's MMORPG. It is one of the high degree of freedom because it can collect mortal and materials in the field to collect furniture, place it freely and decorate it. You can also cultivate plants in your own mansion, and you can also hold a tea sashimi. Subsequently, we are preparing to update housing elements such as raising pets or adding more furniture styles.

And the crush is one of the unique content of the mobile version. I hope that not only the story but also the users will have a deeper attachment by interacting with their favorite NPC and knowing the situation and story of the NPC. In order to match the name of MMORPG, we developed to make you feel like a role-playing.

Q. What are the characteristics of the Korean martial arts/mobile market? And I wonder what can appeal to Korean users.

a. Martial arts mobile games have been released in the Korean market, and the needs for martial arts, the classic oriental fantasy, have continued.

Conference

However, I think there are not many games that can solve the thirst for this martial arts MMO. We have prepared to show the martial arts MMO expected by users with the charm of the story and the colorful and cool action of the story as if we were watching a novel in the background of the original novel. In addition, as mentioned earlier, we have enjoyed various contents steadily and enhance the overall specifications.

In addition, we have prepared a Jjimjilbang Hair headdress item for Korean users with rewards of 1.5 million registrants. In addition, we are preparing for events and updates only for various items and Korean users in the future. The first event of Korea will be released in the near future, so please pay attention.

Q. He emphasized that he worked hard on Korean localization. What is the most important part of localizing?

A. 4 people in Yonsei University, Yonsei University, participated in the supervision, and collaborated with more than 20 domestic translators to enhance the completion of localization.

Q. What was the most feedback in Korea's CBT in March? And I wonder how it supplemented it.

A. I tried to improve convenience by gathering opinions on the UI. First of all, we have improved the overall UI design and supports the ability to hide the event related UI on the main screen. The UI improvement is a task to change the overall structure, so it will be difficult right now, but we will try to constantly converge and improve the feedback of the users.

Q. In recent years, there are many mobile RPG games that support their PC clients. Do you support a separate PC client?

A. MMORPG, so the PC version is also opened at the same time to give a wider choice in terms of convenience of users so that you can play on your PC comfortably.

Q. Recently, mobile games often communicate with users and developers. How do you plan to continue communication with Korean users?

a. Our game community Naver's official lounge listens to the sound of users and gives interest and opinion about our game in many places.

Q. Finally, please say a word to Korean users.

A. As we have been working hard for a long time, we will try to be team, which will listen to and reflect the feedback of users.

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