Sifu: The best tips & tricks for young and old
In our Tipps- und Tricks-Guide to Sifu you will learn:
- How does the aging mechanics in Sifu work?
- Starts every level as young as possible
- So you master every fight in Sifu
- Prevent enemy buffs: That's how it works
- mockets opponent to earn bonus points
- Holds the eyes to shortcuts / abbreviations open
- probes the environment before you start a fight
- Controlled struggles instead of Button Mashing
- Which advantages and disadvantages are attached to aging
- Techniques that make you facilitate fighting
- What to look for in the missions
Sifu is an action adventure from the French Indie-Studio SlowClap. The Chinese term "Sifu" generally stands for a respectful salutation for a master or teacher. That's why it's also in the eponymous game. As a player, you have to master the ancient Kung Fu Arts and drive a rich frame train against the murderers of your father.
The battles in Sifu are brutally heavy. Progress is only achieved with a lot of patience and exercise. In the guide we explain to you, whereupon it depends in the game, as you would be concerned with the fighting and where you must pay attention to the different levels.
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How does the aging mechanics in Sifu work?
The core mechanics of Sifu is the age of your character. Dying in the fight, you will be revived on the spot. However, if you agree with a certain number of years, which is set by a multiplier at the top edge of the screen. The more often you lose a fight, the higher the multiplier drops out.
For example, you have a multiplier of five, you ages at your next rebirth by five years. The multiplier can be reduced by gaining several battles in succession or the next Dragonsheine 1,000 experience points donates.
The older you will, the lower your health out. On the other hand, it also causes more damage with every age. The game ends when you have reached an age over 70. Then you have the opportunity to restart the level or return to your residential district .
Starts every level as young as possible
Another basic rule in Sifu is that you always have to start a level in the age, with which you have reached it for the first time. So you finished the first level at the age of 30 and started the second level, you must start the second level at the age of 30 after every " Game Over ".
Since you only have a limited number of revivations and the levels in Sifu become more difficult in Sifu, it is tremendous to start every level as young as possible. As a result, you sooner or later forced to perfectly master the previous level before turning to the next.
So you master every fight in Sifu
probes the environment before you start a fight
Do not crash the neck over his head in the fighting, but looks in advance which advantages you can get to you. First, looks how many opponents are in the next room and see if any weapons see around. Weapons are enormously strong and should always be used when the opportunity offers.
If you fight a large number of opponents, you should look for obstacles looking for you between you and your opponents. If there are no obstacles, it is advisable to lure the opponents in succession in one after the other, as they then take less danger to be surrounded.
Controlled struggles instead of Button Mashing
Especially on the first level, it can be tempting for newcomers to bond mercilessly to opponents until they bless the temporal. In the later course of the game, however, you will quickly realize that it is enormous to use controlled maneuvers. Straight specialized opponent punish any kind of button mashing and send you directly to the boards.
In Sifu, you have to learn what time you avoid when you block and when to parry. Attacks such as the footpezzer or bump can be used to control opponents and to draw from the events for a short time. Used your Focus attack exclusively against fat sacks or other elite opponents.
Prevent enemy buffs: That's how it works
Some opponents are surrounded by a kind of yellow aura **. If you turn off such an opponent with the TakeDown, it will be revived directly and then has increased combat values. Unfortunately, the game does not explain in any way that you can prevent the buff.
If you do it to do with such an opponent, you may not use your TakeDown on ! The TakeDown triggers the buff, so you must be careful to defeat the opponent through normal attacks. You can easily ignore the command prompt to the TakeDown and fight against normal.
mockets opponent to earn bonus points
Another hidden mechanism is the mock of opponents. If you want to mock an opponent, you must press the right arrow key EURES D-PADS . Make sure that you have a little distance to the opponent and will not be interrupted by other adversaries in your action.
The mock of an opponent ensures that your point multiplication fits the height. As a result, you can earn much more experience points than usual and is therefore faster to permanent unlocks or useful improvements.
Holds the eyes to shortcuts / abbreviations open
The levels in Sifu are very long and complex. Not infrequently, a path ends before a locked door or an elevator , which requires a special key card. Behind the doors is either a storyrelevant hint or an abbreviation, which surrounds large parts of the level. Most abbreviations are usually free from the victory over an intermediate boss in the level. However, some abbreviations should be deliberately avoided as otherwise important dragon's throats are missed.
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