LOL: VEX design failure by which does not meet the expectations of the community
VEX arrived at League of Legends a few weeks ago and its launch can be considered a success for Riot Games. At least in relation to popularity and balance of power, the champion has left good sensations. It has a positive victory rate without being completely broken and maybe you need an additional adjustment, but it does not seem to be a lot of problems for developers in the long term. However, there is another objective in which the company has not been able to be at the height on this occasion.
VEX failed identity
Riot Games s promise with respect to the character is that he would be a magician destined to bother particularly the mobile champions. A unique alleged mechanics that would have even more relevance than Poppy s and that for many players has stayed, in the best of cases, halfway. Although it is true that VEX is more effective against the heroes of greater mobility, This identity does not make it so obvious when we take the jump to the invoker crack .
For many players the problem is that the passive of the champion destined to end the most mobile characters is fundamentally used as an initiation tool to end the enemies. A comparison in which some players have even defined the character as a species of nocturne of skill power that does not end up adjusting to the role with which it seemed to come to League of Legends and abuses, precisely, from The less mobile characters thanks to the ease of connecting their skills.
The situation of VEX contrasts with the rest of new champions, where Riot Games has thrown the rest to make them have their own unique identity. Viego s transformations, the group resurrection of Akshan or the combos of Samira were very criticized by the community; But at least it made them at the point that Riot Games had promised. A very unusual error in League of Legends that still leaves us earrings from that anti-movement champion that had been promised.
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