Diablo 2 Resurrected: Big Guide to find magic items and gambling

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On June 29, 2021 Blizzard s Hack and Slay Classics Diablo 2 (Buy Now $ 34.95) Twenty-five years old, or should we say better Jung ? Although the second successor has already been announced at the BlizzCon 2019 with Diablo 4, the precipitation on the predecessor game is still unbroken, as the many fans prove, which storms the rankings with new heroes after each ladder reset.

At the BlizzConline 2021, Blizzard finally presented the anticipated Remaster of Diablo 2. The visually and technically retreaded new edition in 3D, which was published on September 23, 2021, is based on 1: 1 on the patch 1.14 of the original game. In this guide you will find many valuable tips for farming the best items in the game.

About our author

This article was written by Norbert Nobbie rod based on many forum contributions and discussions, etc. The Amazon Basin and The Phrozen Keep. Nobbie plays Diablo 2 since his year of publication 2000 and did the game itself. His favorite classes are the druid and the deadlocks.

Table of contents

  1. 1 introduction
  2. 2DIABLO 2: Magic Find AB Patch 1.1X
  3. 3DIABLO 2: Treasury Classes, Area Levels, Monster Levels and Another
  4. 4DIABLO 2: The right Magic Find riding and tips
  5. 5DIABLO 2: Gambling 6 - Furthermore basic items about Diablo 2 and Diablo 2 Resurrected
  6. 7DIABLO 2 Resurrected Videos

Introduction

The Diablo series lives from the captivating hunt for mighty magical objects, which make the hero piece more efficiently and faming the valuable prey. In contrast to Diablo 3 Reaper of Souls, however, where the loot is now completely randomly determined, in Diablo 2 still has a decisive influence on his chances of success, which is, among other things, one of the reasons why not a few fans still prefer the classic today .

This guide to find magic items (English Find) should give both the Diablo 2-Neupling and the game veterans an easy-to-understand introduction to the topic. We deliberately refrain from detailed information about game internals, formulas or tables to make a good overview and really only to convey that, which is crucial for long-term success when looking and finding magical objects. Have fun reading it exciting fabric!

Diablo 2: Magic Find from Patch 1.1X

Diablo 2 Magic Find-Guide: Mephisto, the Godfather of the Magic Find , is still a good source today: Blizzard It was once ... in a country in front of the Diablo 2 patch 1.10, because overwhelmed armcharies of specifically For Magic Find highly freaked spells the Level 3 of the hate of hate to surround the local residents in search of more and more divine items. But thousand death died of the there-based nude boss Mephisto daily, he promised, thanks to its high chance of very good unique items within a short time success.

Another, very popular faucery at that time was the unique Boss monster named bone skin at the entrance to nihlathak s temple in act 5. He was still much easier to reach and kill as Mephisto, and he could As one of the few monsters the unique weapon of the game, the wind power-hydrobogenic, which then coveted today, can drop. Other monsters and areas in the game promised prospect of success, but not nearly as fast as the two named monsters. In view of these extreme imbalances in the Magic Find, basic changes were required, and the long-awaited Diablo 2 patch 1.10, which was published in the fall of 2003, were involved after more than 2 years of waiting.

What has changed?

Akt bosses like Mephisto continue to promise the fastest success on good items, and the unique Boss monster bone skin is still dropping the mighty wind power bow (and even more often), but the very best items of the so-called Elite Item Class now continuously found by act 1 to act 5 in the game of play hell , sometimes even before in the act 5 in the difficulty degree nightmare . Before patching 1.10, it was almost impossible to find useful elite items in the hell mode in front of the hell mode, apart from a few exceptions such as the nude-bosses Mephisto in Act 3 and Diablo in Act 4. Magic Find has only been fun for patch 1.10, and it promises not only multi-dockers for success due to the much more balanced opportunities and a variety of new and revised items. The main changes will be explained below with special consideration of the gaming degree hell .

Diablo 2: Treasury Classes, Area Levels, Monster Levels And Anders

Diablo 2 Magic Find Guide: The golden box in the old tunnels (act 2, forgotten city), one of the promising level 85 zones Source: find to understand the changes regarding Magic Find since patch 1.11 follows first The brief introduction and explanation of some basic things regarding items, monsters and frequency, with the items fall. In Diablo 2, each monster and other play objects such as boxes, urns, dead bodies, etc. (in the following props ) have a particular chance to drop one or more items with their death, smash or open. What quality is the item depends on various factors.

The items , which can be drooped by monsters, boxes and the like, can be divided into six groups:

Not magical items such as potions, arrows, bolts, scrolls, gold pieces etc. Not-magical armor and weapons with different quality from bad to good (color: white item label or gray, when socketed or ethereal (reinforced basic characteristics, but not repairable)) MAGIC ITEMS with 1 or 2 magic properties (color: blue font) Selle or rare items with 2 to 6 magic properties (color: yellow font) Items an item set , which consists of more, related parts (color: green font) Enique or unique items with multiple unique properties (color: golden font). Also, the items required to solve certain quests such. B. The Horadrim rod belong to this group, but are not important for the Magic Find .

Armor and weapons are also divided - regardless of their magical status (normal / magical / rar / set / unique) - into the groups normal , extraordinary (Exceptional) and elite , Where there are a hierarchy of low-level to high-level within these three groups. So z. For example, the legend sword with low requirements (from character level 44) the smallest 2-handed elite sword and the colossus blade with high requirements (from character level 63) the largest and best.

The armor and weapons of the group normal fall from the game of play normal , with some items of the group exceptional already in Act 4 and 5 of this difficulty level. In the game of play nightmare both normal and extraordinary armor and weapons can fall, from act 4 and 5 also some elite , and from the game of play hell then items can fall from all three groups.

The monsters and props , which the player strives on his rays through the world, can also be divided into six groups:

Vordied props like boxes, urns, dead bodies lying around, etc., which like monsters can also drop items Normal monster with certain basic properties or attacks Champion monster with one or more basic properties reinforced over normal monsters (recognizable on the blue instead of white monster labeling) Niedere boss-monster with randomly generated special properties (recognizable to the serving servants and randomly generated, partly curious names such as blade touch the ax or mold-pus of the destroyers ) NYCY BOSS-MONSTER (Superuniques or short su) with fixed and randomly generated special properties (recognizable to the serving servants and unique names like bone skin or Eldritch the judge ) Akt-Boss with solid, strong special features: Andariel (Act 1), Duriel (Act 2), Mephisto (Act 3), Diablo (Act 4) and Baal (Act 5)

The drop opportunities in the items and monsters correspond to the order in the two lists mentioned above:

Non-magic objects such as potions, arrows, bolts, scrolls, gold pieces, etc. fall the most common and good objects such as unique magical armor or weapons mostly. In the armor and weapons, which - as mentioned above - are divided into the groups normal , extraordinary and elite , the normal most common and elite are the rarest, with elite items higher levels Only the degree of play hell are reserved. In this context, it is also worth mentioning that dead complaining and sorcerer bars, paladin-scepters, as well as class-specific items such as paladin shields or barbarian helmets, only 1/3 as often as regular armor and weapons fall. Props such as crates, urns, dead body etc. have the slightest chances to drop a good object, and nude bosses have the best chance of a good object, in particular unique elite items in the highest game difficulty hell Falling most often. Noteworthy in this context is the so-called no drop (German no drop ) chance. This is an internal value that is different for each propellite and monster and indicates how high its chance is that it does not drop anything. Meaning has this value for multiplayer games, as the number of players in the game influences this no drop chance and thus the general chance that any item (not an item of certain magical quality!) Falls. The drop opportunities rise significantly to about 5 players in the game partly; For even more players, the bonus is then negligible. Champion monsters, lower boss monsters and unique boss monsters like bone skin have a no drop chance of 0%, d. H. You always drop the same number of items regardless of the number of players in the game. Akt bosses such as Diablo or Baal on the other hand have a certain no drop chance, so that several players can be beneficial in the game.

Now, now some basic things are explained, it s something to go now!

Diablo 2 is based on an extensive Level system. There are in addition to the levels visible to the players, such as the character level, the Dungeon Level (eg catacombs - Level 2) or the level requirements for using items, including a number of internal levels and groups that to be used for generating monsters and items. The following terms are interesting in this context for the Magic Find consideration:

Quality Level: All basic items have a quality level ( QLVL ) , which is set in internal tables. Unique or unique items and set items have an additional quality level with qlvl , which is treated separately in determining the item that leaves a monster. In order to drop a specific set or unique item, a monster must be able to drop the appropriate base item of this schatz class (see below), and moreover, a sufficient high monster level (see below ) Own to drop the set / unique QLVL of the item. In order to avoid confusion with regard to the two quality levels in the following explanations, the set / unique QLVL is now referred to as uqlvl .

Treasure classes: three of the o. G. Item Quality Level (QLVL) are combined into a small group in a so-called schatz class (English Treasure Class or short TC). This contains z. B. The TC-3-belonging TC called Armo3 all armor items (armor, shield, helmet, belt, gloves, boots) that have a QLVL from 1 to 3; The TC 6 called Armo6 contains all armor items from QLVL 4 to 6 etc. The highest TC since patch 1.10 is TC 87, which includes items from QLVL 85 to 87. Previously, there was still the TC 90, but all items of this TC have now been summarized in TC 87.

Regional Level: Like Items, the different regions in the game have their own level, the so-called Area level ( AREALVL ) , which for every game level (normal, nightmare, hell) separately in a special area table are held (see also the following table cutout).

Monster Level: The monster Level ( MLVL ) Pro playing degree are recorded in a special monster table. Since patch 1.10, the monster levels of the game difficulties nightmare and hell are overwritten with appropriate area-level values ​​from the aforementioned area table. These new monster levels influence both life points, damage, hit chance, etc. of the monster as well as the quality of the items that can drop them. The ratios between Monster Level and Area Level see for nightmare and hell since patch 1.10 as follows:

All normal monster and you accompany servants get their monster level (MLVL) equal to the area level (AREALVL) All Champion monster get your MLVL = ARALVL + 2 set All Niederen boss-monster and pecified unique boss monsters ( superniques ) , such. B. Bone Skin or Eldritch the Judge , as well as your servants get their MLVL = ARALVL + 3 set All requisites like boxes, urns, dead bodies lying around, etc. get their level = AREALVL set

Excluded from this new scheme are:

All akt-Bosses : Andariel, Duriel, Mephisto, Diablo and Baal Determined unique Boss-Monster : Bloodrabe, Griswold, Radament, Ghosts (Act 2), Izu and Nihlathak All monsters of the DETAWER class All by game characters summoned creatures and objects, such as golems, ghosts, bone walls or fall

For all mentioned exceptions, the originally defined levels are still valid.

After the monster level is set via the area level, the monster properties and the treasure classes for the monster type are then redesigned and assigned. If a monster results in a higher treasure class, it now drops items from this new class. It is interesting that the treasure classes are adjusted only up, but not downwards, d. H. The monster drops after the level adjustment as originally fixed or better. Especially in the difficulty degree of hell there is now from act 1 to occasional areas with the very high level 85, which promise excellent success in the Magic Find (see the table below with the territorial levels). Diablo 2 Magic Find Guide: Bone Skin in Act 5, before patch 1.10 The fastest contact point for farming valuable items, stops good, but no lace usems more Source: find The new method of Level determination has for certain unique Boss Monster Impact Consequences regarding Magic Find . So z. B. the previously very popular bone skin with a pretty high monster level (MLVL 88) since patch 1.10 only MLVL 86, since it is generated in an area, which now has Area Level 83. This means that the bone skin previously known for the best unique items can continue to drop items of the highest class TC 87, which includes items of QLVL 85 to 87, but the three highest quality unique items of the 1.10 patch (Tyrael makes -Helig armor , Blue Zorn Phase Blade and Spider Monster Network Sink) No more, as they have the unique QLVL (UQLVL) 87.

To z. For example, the extremely rare sacred armor Tyra s power can be found, but now is not damned to make endlessly long Magic Find Runs on the Akt Boss Baal, which is capable of being one of the few unique monsters from the Level Would be to drop this armor. No, it has been different since patch 1.10 thanks to the new high level areas and monsters in the game of play hell , and the whole thing has also become much more interesting. Instead of making boring Magic Find Runs on one and the same boss monsters, one can now look out one of the new high level areas and hope there on as high quality items. As explained above, Champion monsters have in nightmare And Hell now MLVL = AREAlVL + 2, and lower boss monsters and their servants even MLVL = AREALVL + 3. That is, of these in an area with area level 85 not only all items of the highest treasure class TC 87 can be donated, but also without exception all set and unique items, as here the monster level at Champions 87 and lower boss monsters and their servants is even 88. Both champions and smaller bosses have been very common since patch 1.10, and they have a pretty good chance to drop items of quality set or unique when the Magic Find chance on the character equipment is enough. For the Magic Find equipment and the improved opportunities since patch 1.10 later in the guide more.

The following is a section of the table with the Diablo 2 area data. The red marked numbers marked the most promising areas for the best magical objects (including all set and unique items). Diablo 2 patch 1.1x: Farm zones with area level 85 Source: find Since the game tables are all written in English, here again the summary of all Level 85 areas in German:

Mausoleum (Cemetery - Act 1) The pit, Level 1 (Tamo Highland - Act 1) The pit, Level 2 (Tamo Highland - Act 1) Worm Tomb, Level 3 (Fern Oasis - Act 2) Old tunnel (forgotten city - act 2) Sewer, Level 2 (Kurast - Act 3) Forgotten Temple (Ober-Kurast - Act 3) crumbling sanctuary (Dam of Kurast - Act 3) Abandoned Relicschrein (Dam of Kurast - Act 3) Flame Flow (Act 4) Chaos-Sanctuarium (Act 4) World Stone Tower, Level 1 (Act 5) World Stone Tower, Level 2 (Act 5) World Stone Tower, Level 3 (Act 5) Throne of destruction (Act 5) Chamber of the World Stone (Act 5)

Furthermore, all areas with Level 83 or 84 for Magic Find of Elite Items are also very interesting, as the lower bosses and their servants reach monster levels 86 and 87 and the Champion Monsters Level 85 and 86, respectively. All of these areas high levels are also very well suited to the levels of advanced characters, as the amount of experience gained for killed monsters, among other things, depends on their levels. For finding the highest rune in the game, the Zod Rune must have normal monsters since Incidentally, patch 1.10 only levels 81, ie come from an area that is level 81 or higher.

Diablo 2: The right Magic Find recesses and tips

Diablo 2 Magic Find Guide: Top Teem to farms valuable items: The war traveler boots Source: find as mentioned above, monsters and props have the ability to drop one or more objects. Whether this object has magical properties, depends on the one of the one who drops the item or how high its chance is a magical item of certain quality, and on the other of how much Magic Find bonus (MF bonus ) The player has on his equipment.

In general, one can say: The more MF bonus on the equipment, the higher the chances of good magic items . It should be noted that this opportunity does not rope linearly with additional MF equipment, but the bonuses gradually fail. For example, patch 1.10 had an equipment with about + 250% MF opportunity as well and + 400% MF (or more) than very good. However, due to the significantly decreasing bonuses in this area, more than 400% MF have made little sense, and other important equipment properties such as resistances against elemental attacks must inevitably reserve. So it is important for characters specializing in Magic Find to protect the correct balance between MF bonuses and other important properties on the equipment.

Since patch 1.10, and especially in the more difficult so-called ladder mode in the battle.net, the monsters have become significantly stronger, faster and more robust, which has the consequence that the MF bonuses on the equipment has long been so lush as before . It also became aware of the game developers, and so have been given for patch 1.10 some in particular for Magic Finder beneficial changes in the game:

There are now generally more objects from the higher treasure classes and less of the lower The quality of the rare (yellow) items has increased significantly thanks to a thorough revision and expansion of the magical affix pool (entirety of all present and suffixes possible on magical items). So now z. As the prefixes cruelty or divine also approved for rare items, and the suffixes for mana and life extraction both at the same time on rings and amulets possible (so-called dual-leech ). There are now generally more objects of magical quality (magic, rare, unique and set items). The basic chance of this was increased by an average of about 25%, with particularly normal items of magical quality significantly more frequently falling than before.

The latter means since the MF equipment since patch 1.10:

For unique (unique) items, for example, comply with + 0% MF on the equipment in patch 1.10 approximately + 30% MF in patch 1.09 + 200% MF in 1.10 correspond to about + 470% MF in 1.09 + 500% MF in 1.10 correspond to approximately (theoretical) + 3500% MF in 1.09

The enormous difference in the last two comparative values ​​is therefore that the general increase by 25% at Uniques, regardless of the steeply sloping equipment bonuses, continues in these areas.

When choosing the MF equipment you now have a number of options. In the first place there are the good but also rare and therefore expensive, unique items or set items, which, in addition to other properties, carry a high percentage of additional chance of magical objects. The MF chance of each of the following items, if it can be socket (eg from Larzuk to Quest 1 in Act 5), with a ist rune (+ 30% MF chance in weapons, + 25% in helmets , Armor and shields) or an perfect Topas (+ 24% MF chance in helmets and armor) further increase.

Remarkable items are:

helmets

HARLEKINSKRONE UNIQUE Tschako with + 50% MF chance Raubschädel Unique Pumper helmet with + 30% to + 50% MF chance (varies) TarnHelm unique iron hat with + 25% to + 50% MF chance (varies) Wille of the immortal king barbarian helm from the immortal king set with + 25% to + 40% MF chance (varies) and 2 free sockets for further upgrading with 2 perfect topases (+ 48% MF) or 2 IST Runes (+ 50% MF) GRISWOLDS HeroMut Korona from the Griswolds Heritage set with + 20% to + 30% MF chance (varies) and 2 free sockets for further upgrading with 2 perfect topases (+ 48% MF) or 2 IST leaps (+ 50% MF) Delirium Runennwort helm (LEM-IS-IO) with + 25% MF chance. In addition to the MF bonus and +2 on all skills, such a helmet has extraordinary defensive qualities, such as: For example, the chance to conjure up the mighty curse confuse when attacked, which predestines him for solo consumption. A fairly amusing gimmick of the helmet is the 1% chance of transforming its carrier in the case of the hit-to turn into an extremely aggressive Undead stygian doll ( delirium chance), which also works for the rented mercenaries.

armor

Skullders Zorn Unique iron armor with + 1.25% to + 123% MF chance (depending on character level (1-99)) Prosperity Runennwort Armor (LEM-KO-TIR) with + 100% MF Chance Puzzle Runennwort Armor (Jah-ITH-BER) with + 1% to + 99% MF Chance (depending on character level (1-99)) Tal Rashas OBHUT lacquered plate armor from the Tal Rashas Cases set with + 88% MF chance. 2 additional parts of the set are worn, eg. B. Amulet and Belt, get more + 65% MF chance.

shields

Reim Runennwort schild (Shael-ETH) with + 25% MF Chance

Gloves

Wadertreu Unique chain gloves with + 25% to + 40% MF chance (varies)

Belt

Dold carrier unique heavy belt with + 30% MF chance

Boots

War traveler unique combat boots with + 30% to + 50% MF chance (varies)

Weapons

Möwe unique dagger with + 100% MF chance Blade of Ali Baba Unique Tulwar with + 1% up to + 99% MF chance (depending on character level (1-99)) and 2 free sockets for further upgrading with 2 IST leaps (+ 60% MF) Schädelsammler Unique Rune bar with + 1% to + 99% MF chance (depending on character level (1-99)) Graucher Unique enigmatic ax with + 50% to + 80% MF chance (varies) DAS AUGE UNIQUE Swirling crystal (only magic) with + 50% MF chance Kranichschnabel Unique War Bird with + 20% to + 50% MF Chance (varies)

Jewellery

Tankreds bann amulet from the tankred combat equipment set with + 78% MF chance, if at least one further item of the set, such. B. the boots, is worn Nagelring unique ring with + 15% to + 30% MF chance (varies) Irright projector Unique ring with + 10% to + 20% MF chance (varies)

Other

IST-Rune \ - Your attachment to socketed weapons yields + 30% MF chance and helmets, armor and shields + 25% Gheeds luck unique giant spell with + 20% to + 40% MF chance (varies) Magic spells with Magic Find -Affix \ - their size and MF chance vary, ideal here are the small spells with + 5% to + 7% MF chance

DIABLO DAILIES #11 - MAGIC FIND MONDAY - HOW AND WHERE TO MAGIC FIND

This Magic Find guide is, as mentioned above, is written primarily for ladder mode or even for beginners in battle.net. In both cases, one starts at zero and except a few basic items does not have equipment. Finding one of the o. G. Items with good Magic Find features is up to about the Tarnthelm , the Seagull dutch, the Guardry gloves, the gold carrier belt or the runes for a rhyme Runenn word sign in the early phase of the game rather low. However, there is a very ordinary item that encounters the player from the start again and again in various qualities and that increases the chance of finding magical objects: the topas -edelstein. The yellow gemstone is available in five different quality levels, and he gives the following Magic Find boni when it is rubbed in helmet or armor:

Lighted Topas : + 9% chance on magical objects, min. Character level requirement: 1 Errorlike topas : + 13% chance on magical objects, min. Character Level Request: 5 Topas : + 16% chance on magical objects, min. Character Level requirement: 12 Makelploche Topas : + 20% chance on magical objects, min. Character level requirement: 15 Perfekter Topas : + 24% chance on magical objects, min. Character Level requirement: 18

The level requirements for using the stones is low (of character levels 1 to 18), and they can be gradually either with the horadrim cube (3 gems = 1 gemstone of the next quality level) or by one of the edelstein-shrines in Transfer the landscape to the next higher quality level. Gems of quality Perfect can only be made as described, or falling in the Hellschmiede quest in Act 4 .

The dealers in the city are already selling in act 1 in the game of play normal helmets and armor with 2 sockets, so that you can improve from the beginning of its MF opportunities. Helmets and armor with higher socket figures can then be found in the further course of the game. An attractive, because slight item with low requirements is a 4-fold socketed sprayharnish , which falls with this socket number approximately from act 4 in the game level of normal . Equipped with 4 perfect topases, the armor then offers a whopping 96% MF opportunity already from Level 18. Such an armor can then be replaced later in the game with a 4-way sampled light elite armor with a better defense value to get better the rising difficulty level to meet.

In addition to the MF armor, if other important attributes such as resistances, Leech etc. are in the green area, set up one with 3 perfect topases Socket mask or krone (also available from about act 4), which the MF chance then around Another 72% increased to a total of 168%. But it is already sufficiently equipped with 96% MF since patch 1.11, as we could also personally determine. Our Magic Find -amazone has normally not more than about 100% MF during their MF runs in hell in ladder mode Here, and still finds very good unique and set (elite) items in sufficient numbers. Much more important than a high percentage of MF chance is patience, because the best items of the game will eventually become so rare (opportunities in thousandstel or ten thousandstel-percent areas) that the MF chance has less noticeable influence - not of mathematical Point of view, but from the subjective feeling. So one hears again and again that this or that extremely rare item was found very little or no additional MF chance. Incidentally, an increased MF chance has no influence on finding rare runes. So again: patience is the top priority, if you look at the very best items such. B. The Unique Holy Armor Tyrael s power is off.

Magic Find items can also be used on the commercially available servants. Assuming that the servant executes the final, others, the subsequent MF calculation is based on the sum of the MF of your character und all MF items of your servant. So it is easy to obtain another 168% MF with a relatively low-level servant when wearing a 3-socket helmet and a 4-socket armor, each equipped with perfect topases.

Diablo 2: Gambling

The Magic Find often finds useless magical items that can be sold partly for a lot of gold in the dealers in the cities. At the end of this guides to the Magic Find , therefore, a kind of working activity should be addressed briefly: the glückspiel (English Gambling). Some dealers offer the opportunity to gambing against using a certain amount of gold. That s just like roulette: you see the base item, but does not know if it is a normal, extraordinary or elite item (in arms and weapons), and you do not know what magical quality (magical, rar Unique or set) has the item.

Like the drop odds on good items, the chances of good items in gambling have also increased. Increased is here but relative, because the chance that you random z. B. a unique (unique) amulet gambelt, is still very, very low. Nevertheless, there are certain items that are always worthwhile to gamble. These are the one amulette and rings and on the other reife (ripe, crown). The chance that one gambles one of these objects in rar quality (with more than 2 affixes) is quite good, and from a certain character level are possible at amulets and tires even +2 on all skills (skills) of a specific class possible . The minimally required and optimal character level for the gambling of +2 skill items are as follows:

Amulett : Minimal character level: 86, optimal character level: 95 and higher Reif : Minimal character level: 83, optimal character level: 92 and higher Konnchen : Minimal character level: 78, optimal character level: 87 and higher Tiara : Minimal character level: 73, optimal character level: 82 and higher Diadem : Minimal character level: no matter (can always receive all affixes), optimal character level: no matter

Note in tires is that in the gambling window no Tiaras and Diademe (elite mature) to gambling out, but only mature and crowning. The latter, however, may be randomly, such as weapons and armor, even after the gambling elite items, then the o. G. Level rules for elite maturity come into force.

Further basic items for Diablo 2 and Diablo 2 Resurrected

Diablo 2 Resurrected Videos

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